FreeCell del Panal

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¡Clementina, la abeja, ha repartido las cartas por su colmena para una partida de FreeCell! Ordena las columnas hacia abajo alternando rojo y negro, aparca cartas en las cuatro celdas del panal y lleva cada palo a casa del As al Rey. Cada partida está comprobada por un solucionador, con partidas numeradas, deshacer y pistas, y cada día una nueva partida diaria, la misma para todos.

Acerca de FreeCell del Panal

Honeycomb FreeCell is classic FreeCell solitaire, the patience game where all 52 cards lie face up from the start, so winning is planning, not luck. Clementine the honeybee has dealt them across her hive: eight columns, four honeycomb cells that hold one card each, and four home piles. A bunny is the Jack, a bee the Queen and a frog the King.

Every deal has a number from 1 to 999999, and the same number is the same deal for everyone. Each deal is solved by a built-in solver before you see it; a number you pick yourself that the solver could not solve is marked as not checked. The Daily deal is the same for everyone on the same day, and solving it day after day builds a streak.

Cómo jugar

  1. Send all 52 cards home. Each home pile takes one suit, from the Ace up to the King.
  2. In the columns, a card goes on a card that is one higher and of the other colour: a red 6 on a black 7. Any card can go into an empty column, and each honeycomb cell holds a single card.
  3. Cards in order move together when there is room to carry them: one card more than the number of empty cells, doubled for every empty column. Cards that nothing will need any more go home by themselves.
  4. Every card that goes home scores 10 points, the golden card 100. Solving the deal scores 500, plus 1 point per second left of ten minutes, plus 200 for a Perfect deal without Undo or Hint. With 3 cells every point counts double.
  5. Solving a deal gives back a lost heart. Giving up a checked deal with New deal costs one of your three hearts, and the game ends when the last heart is gone.

Controles

Teclado
Click a card to send it to the best place, or drag it where you want it. Click the deal number above the board to pick a deal. On a keyboard, the arrow keys move a cursor, Space or Enter plays the card, U undoes, H hints, M switches between 4 and 3 cells, T opens the Daily deal, P picks a deal, and N pressed twice takes a new deal.
Táctil
Tap a card and it moves by itself: home first, otherwise to a column where it fits, an empty column or a free cell. Drag a card or a run to choose the place yourself. Tap the deal number above the board to pick a deal.

Consejos

  • Keep the honeycomb cells empty: every full cell means fewer cards can move at once.
  • Dig out the Aces and the 2s first, and look where they are buried before your first move.
  • An empty column is worth more than an empty cell. Save it for a King or a long run.
  • Stuck? Hint shows a move that still leads to a win, and Undo is unlimited.

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