La Parata degli Anatroccoli

Avventura📱 Si gioca sul telefono

Gli anatroccoli di mamma anatra Maple si sono sparsi per tutto il parco! Trovali, riportali allo stagno in una lunga fila dondolante e fai Qua qua per svegliare i dormiglioni. Più lunga è la parata, più punti fai — ma attento al gatto in agguato, ai monopattini e agli irrigatori.

Informazioni su La Parata degli Anatroccoli

Duckling Parade is a follow-the-leader adventure seen from above. You play Maple, a mother duck in a red scarf, whose ducklings have wandered off all over a park that is much bigger than the screen. Every duckling you touch falls in behind you, and the line copies your exact path, so wherever Maple goes the whole wobbly parade goes too. Little arrows at the edge of the screen point to the ducklings that are still peeping somewhere out of sight, and a blue arrow points back to the pond.

The fun is in deciding how long a parade to risk. Ducklings hop into the pond one by one and each is worth more than the last, so one long line pays far more than several short ones. But a long tail is hard to protect from the prowling cat, the scooter kids on the paths and the sprinklers. Five parks follow one another, from the Morning Meadow to the Lantern Evening, each with more ducklings and more trouble, and then they start again with less time.

Come si gioca

  1. Walk Maple up to a lost duckling and it joins the back of the line for 5 points.
  2. Lead the line into the pond. The ducklings hop in one at a time for 10, 20, 30 points and so on. The count starts again each time Maple leaves the water.
  3. Bring every duckling home before the sun bar at the top runs out. Park 1 has 5 ducklings and each new park adds one more.
  4. Quack to call nearby ducklings to you, wake the sleepy ones (zzz), make the line huddle up tight for a moment and startle a cat. Quack takes 4.5 seconds to recharge.
  5. A cat crouches with a red ! before it pounces. If it reaches a duckling, that duckling and everyone behind it scatter and you lose a heart. Quack while it crouches, or put Maple in its way, to shoo it off for 50 points.
  6. Paths flash red and a bell rings before a scooter races along them. Sprinklers switch on and off, and ducklings that walk through the spray stop to splash and drop out of the line.
  7. Clearing a park pays 5 points for every second left, plus a Whole family bonus of 100 points and 20 per duckling if they all came home in a single parade. The game ends when all 3 hearts are gone or the sun sets.

Comandi

Tastiera
Arrow keys or W A S D to walk. Space, Q or Enter to Quack. With a mouse, hold the button and Maple walks to the pointer; a quick click Quacks.
Touch
Hold or drag and Maple walks toward your finger. A quick tap Quacks.

Consigli

  • Save your Quack when a cat is prowling near the line. It works on a crouching cat from any distance, but only once every 4.5 seconds.
  • The line follows your exact footsteps, so walk a wide curve around a sprinkler or wait for it to switch off. Ducklings left splashing can be collected once it stops.
  • Cross a path straight across and only when it is not flashing. A long line needs a couple of seconds to get over.
  • The golden duckling toddles away from Maple and ignores Quacks, but she is faster. It scores triple in the pond, so put it at the back of a long line.
  • Bread crumbs give 25 points and five seconds of extra speed, and a pink heart restores a lost one. Both are worth a small detour early in a park.

Altri giochi