アナグマのまくらバトル

アクション📱 スマホで遊べる

アナグマのブランブルがベリーパイを焼いたら、みんなが一切れねらってきた!左か右をタップして、まくらでパイどろぼうを追いはらおう。アライグマ、すばやいイタチ、おなべをかぶったキツネ、急降下するカラス、モグラ、そして子グマのブルーノ。タイミングよくたたいてコンボと「まくらストーム」を決めよう。ウサギさんは絶対にたたかないでね!

アナグマのまくらバトルについて

Badger Bop is a two-button timing game with a pillow. Bramble the badger has baked a berry pie, and now every animal in the wood is creeping in from the left and the right to steal a slice.

You only ever choose a side, left or right, but when you choose it is everything. Swing too early at thin air and Bramble spins dizzy for a moment. Catch the thief in the sweet spot of the pillow's reach and it is a Perfect bop for double points. New visitors keep the rhythm changing: quick weasels, foxes in saucepan helmets that need two bops, moles, swooping crows, a squirrel lobbing acorns, and every fifth wave Bruno the bear cub.

遊び方

  1. Tap the side a thief is coming from to swing the pillow that way. Only swing when it is in reach.
  2. A swing that hits nothing leaves Bramble dizzy for a moment and resets the combo. Every five bops in a row raise the multiplier, up to x5.
  3. If a thief reaches the pie it grabs one of your three slices and runs. Bop it before it gets away and the slice is saved.
  4. Bunnies are friends. Let them hop through, and they say thanks with points and sometimes a spare slice. Bopping one breaks your combo and drains the storm meter.
  5. Fill the meter at the top with bops to start a Pillow Storm: a few seconds of long reach and double points.
  6. Clear a wave for a bonus, with extra if the whole pie is still there. The game ends when the last slice is carried off.

操作方法

キーボード
Left arrow or A bops to the left. Right arrow or D bops to the right.
タッチ
Tap the left half of the screen to bop left and the right half to bop right.

攻略のコツ

  • The sweet spot is the middle of the pillow's reach. Swinging the instant a thief comes into range, or at the very last moment, only counts as an ordinary bop.
  • A saucepan fox flips to the other side after the first bop. Be ready to tap the opposite side straight away.
  • Moles are safe underground. Wait until one has popped all the way up before you swing.
  • Bop the squirrel's acorn back at it. If the acorn lands on Bramble, he is dizzy and the combo is gone.
  • When Bruno jumps in, watch which side he lands on and bop that side. It takes several hits to send him home.

ほかのゲーム